Hi, I'm Robin Henriksson.
A Goblin Programmer from Sweden.
I love to create and play games.
Feel free to take a look at my work and skills.
A Goblin Programmer from Sweden.
I love to create and play games.
Feel free to take a look at my work and skills.
My Role:
Programmer
Game Engine:
Unity
Game description
A Trinkets CuriosityIs a 3D Collecter/Advancer A game about a toy adventure.
And found out the story.
What i did
Rigidbody Script: Movement and collision using Unity and C#. Optimized collision detection.Menu Script: Created a responsive in-game menu. Ensured smooth gameplay transitions into the menu and back.
Collection Script: I created collectibles and ensured they appeared in the menu.
My Role:
Solo
Game Engine:
Unity
Game description
Where am i?Is a 3D horror / mysterygame where you are trapped in a basement.
Try to escape anyway you can!
What i did
During this project, I focused on learning ScriptableObjects to enhance game dynamics and interactivity.I dedicated time to refining the interaction system,
ensuring that timing and sound effects significantly contribute to the immersive experience.
Skills
Languages
- C#
- Java
- GDScript
- HTML
- CSS
Game Development
- Unity
- Godot
- Aseprite
- Blender
- Substance 3D Painter
Tools
- Git / GitHub / GitLab
- Trello / Hacknplan
- Miro
- Visual Studio / VSCode
- Steam Deck Developer Kit