Hi, I'm Robin Henriksson.
A Goblin Programmer from Sweden.
I love to create and play games.
Feel free to take a look at my work and skills.

My Role:
Programmer

Game Engine:
Unity

Game description

A Trinkets Curiosity
Is a 3D Collecter/Advancer A game about a toy adventure.
And found out the story.

What i did

Rigidbody Script: Movement and collision using Unity and C#. Optimized collision detection.
Menu Script: Created a responsive in-game menu. Ensured smooth gameplay transitions into the menu and back.
Collection Script: I created collectibles and ensured they appeared in the menu.
atc

My Role:
Solo

Game Engine:
Unity

Game description

Where am i?
Is a 3D horror / mysterygame where you are trapped in a basement.
Try to escape anyway you can!

What i did

During this project, I focused on learning ScriptableObjects to enhance game dynamics and interactivity.
I dedicated time to refining the interaction system,
ensuring that timing and sound effects significantly contribute to the immersive experience.
wai

My Role:
Programmer

Game Engine:
Unity

Punching for Peace is a 2D Platformer/Rage game. A drunken dwarf seeks peace and quiet,
but the Goblin's having a loud Music! party. Time to punch that pesky goblin!
PFP

Skills

Languages

  • C#
  • Java
  • GDScript
  • HTML
  • CSS

Game Development

  • Unity
  • Godot
  • Aseprite
  • Blender
  • Substance 3D Painter

Tools

  • Git / GitHub / GitLab
  • Trello / Hacknplan
  • Miro
  • Visual Studio / VSCode
  • Steam Deck Developer Kit